This was the part that was most important. I think I made it through this part in a week's worth of evenings. Originally Walters was a 60 page story. When I showed my first draft to Kazu, he suggested that I look for places I could condense the storytelling and combine pages. This turned out to be the best piece of advice I got for the project. Once I managed to get the story figured I got it down to the tightest 40 pages I could.
Truthfully, that was all the hardest part. Drawing is what comes most naturally to me so it was all down hill from there. Here's a shot of a several of the drawn spreads :

From there, as you might expect, I painted all the drawings. I watercolored pretty fast and loose. When I know that the final product is going to be digital I tend to only worry with color a little and just concentrate on getting the textures and values I want.
One a side note, I'll have several of the original watercolors (which will include a print of the final page or spread) available at our booth at Comic-Con.
From there I went to work on doing the finals. At this point it was early December. The work was due in the second week of January. I had gotten the first 30 pages completed when I decided (actually I think Erin suggested the idea -- this one's for you, sweetheart) to go to final. I knew I'd have at least a solid week over Christmas to finish drawing the last pages I needed to complete. I got the first 25 or 30 pages done when disaster struck in the form of shoulder dislocation. I knocked it right out which meant that I was out of commission over Christmas, I couldn't even move my arm until about a week and half afterwards. It was stupid.
In Spider-Man, Peter Parker calls his abilities his "blessing and his curse." This is exactly how I feel about my right arm. It's an essential component of how I do what I do; drawing is my great love. But my right shoulder is also the thing that keeps me sitting over in the corner for fear of dislocation. And I don't know what it'll be like when I'm 50. Will it even work then? I've had 2 surgeries and more ER visits than I can count.
Well. Determined to not not work I played Zelda all Christmas long. I played the original "Links Awankening" on the GameBoy. It was, in a single word, awesome.
When we got home I worked with sling-ed arm. I could make small movements so I worked all over the paper by moving myself around. Does that makes any sense? I couldn't reach my arm very far, either way. But, I say all that to say after a couple more weeks over very late nights I had the entire 40 page story of Larry Walters completed.

I was a little nervous about showing the final story to Flight veterans over on the Flight forum. I believed in the story, of course and I knew that I had done the best art I had ever done but I mean, these people are some of the greatest writers and artists working!
I received some incredibly kind words from people that I have enormous respect for. I was blown away by the supportive comments my story got and it was unbelievable to think that these artist and writers I admired so much enjoyed my story as much as they did. Once I knew everything was working I took my first night off in nearly 4 months and played Mario 3 the rest of the night. It was great.
All in all, making Walters has been a tremendously rewarding experience and I very much look forward to putting together my story for Flight 7. And I've got a ton of ideas.
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I'm not able to show you the entire story but tomorrow I'll post the first 10 pages for you see.
Thanks for stopping by!
Love the blog. You've really helped me to bridge the gap from doodle to digital. Will keep that shoulder of yours in my prayers.
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