Monday, March 08, 2010

Cave Story

Quite possibly the greatest independent video game of all time, Cave Story is seeing a release on the Nintendo WiiWare service at the end of the month. It was originally created and developed by one person, "Pixel" otherwise known as Daisuke Amaya. That's incredible, I don't know what else to say about it other than I have the utmost admiration for that. The game was 5 years in production and it has since gone on to become one of the most respected and beloved independent games ever created.

Several months ago, I was asked by a top member of the WiiWare release development team to create a piece based on the game. I decided to do two, an iconic "hero" piece and a recreation of a moment from the game.



The above piece is a recreation of this moment from the game :


As I understand it, they have been printed on canvases and will be sent out to "editors of the media."

Truthfully I had never played Cave Story before but I am very much looking forward to the WiiWare release :



I was recently interviewed over on the publisher's site about the work. Enjoy!

10 comments:

Loren Eaton said...

Cave Story is pure awesome if only for the wonderful plot, which changes quite a bit depending on the decisions you make at crucial junctions.

Nate Kling said...

Great Cave Story art! Cave Story is my favorite game of all time and I'm glad to see it getting the proper attention finally! I was wondering what you used to create these pieces? Is it pure watercolor or is there some digital mixed in?

Daniel Belchí said...

Cory, how do you paint these clouds so realistic? I guess you use white gouache by its opacity (higher than the watercolor), but do you mix with black gouache or watercolor?

I'm very intrigued :D

Anonymous said...

As always, Cory, your work is amazing! I love your nightscapes--so vibrant.

Brittany McCarthy said...

I'm sorry, I realize that you just had a post explaining some of your methods in making your art pieces-but every time I look at those two drawings I find myself wondering how much is digital and how much is traditional. Would you mind explaining how you take a traditionally done piece and push it even further digitally? If you have a post like that already, I apologize.

Those clouds blew me right out of the water.

Cory Godbey said...

Hey everyone, thanks!

To those specifically asking about the clouds and traditional/digital work ratio, here are two posts that show the original verses the completed digital finish.

http://lightnightrains.blogspot.com/2009/05/terrible-yellow-eyes-preliminary-work_15.html

http://lightnightrains.blogspot.com/2009/03/beauty-and-beast.html

So to Caliber9, yes these two pieces more or less follow the production of the above two links. I don't think I still have any layered files of them but the watercolors look like the original pieces in the above links.

Daniel Belchí, I paint usually with a mix of white gouache, Prussian Blue watercolor, and some brown watercolor, usually Burnt Umber. Raw Sienna if I don't have any BU on hand. It's just figuring out the amount of water/gouache/watercolor and working some wet-into-wet, and waiting til some is dry, more water, more paint, it's a pretty organic process.

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The video is awesome, love the interaction between the characters and the music of the background.
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Sildenafil said...

This is very good, excellent graphics, I would love to create my own game.

mining equipment said...

The Cave Story has an interesting storyline. But the interface and the game looks old. It is still a pretty fun game though.